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Not that the numbers aren’t good… in fact, I’d go so far as to say that they’re very good. Thus, you get incentive to play your character well (even if it might otherwise be a disadvantage) and give the players more control over the game and the story, which can only be good.Ĭomplications give you a way to define a character beyond mere numbers. Invoking a complication – regardless of whether the GM or player invokes it – gives you a shot at earning a Hero Point. Complications give your GM ideas for things to throw at you, they capture your nemesis and major relationships, your responsibilities, your Codes of Honor, your critical overwhelming Kryptonite-like weaknesses, or, say, DareDevil’s blindness. If you like Fate’s Aspects, you probably have some idea of how Complications work already. Note: For the purposes of this article, I will be treating “DC Adventures/DCA” and “Mutants & Masterminds/M&M” as synonymous with each other and using them interchangeably. It’s easy it’s like the language of fiction.Īnd I’m here to tell you a few of the tricks I’ve worked out from my experiences with the system. Unfortunately, it’s ruined film for me I can’t watch an action movie without thinking in terms of Minions, Complications, Hero Points and Extra Effort. It plays like a dream and turns on a dime it offers all that comic-book craziness as well as the finely-tuned character creation engine that lets me create a reasonable set of stats for just about any character in fiction. It’s the most natural thing in the world for me. Lucky me.Ĭonsequently, I love Mutants and Masterminds/DC Adventures. I love everything about them the over-the-top story-lines, the colors, the grand and exciting battles, the ridiculous speeches and origin stories, rings of power, radioactive spiders, last survivors of a dying world… okay, everything except the nineties with its excess of guns and shoulder pads, but I missed most of that at the time in my attempts to recapture the Silver Age. I always have (it’s not exactly a secret). To finish off our Supers week at the Shack, we have Jonathan Baldwin’s take on the game – Mutants & Masterminds.
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